segunda-feira, 20 de outubro de 2008

Berian


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História

Membro de um grupo de guardiões há seculos dedicado à proteção de uma nobre linhagem eladrin. Altivo, arrogante, superior. Intimamente ressente-se da condição de servidão a qual se encontra submetido, acredita ser digno de um lugar ao lado daqueles a quem protege. É, porém, inquestionavelmente leal e dedicado ao seu ofício. Canhoto.

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Ficha

Male Eladrin Swordmage
Level 1
Lawful Good
0 XP
Representing Galardron

Strength 14 (+2)
Constitution 14 (+2)
Dexterity 13 (+1)
Intelligence 18 (+4)
Wisdom 12 (+1)
Charisma 8 (-1)

Initiative: 1d20 +1 = + 1 [dexterity]
Armor Class: 19 = 10 + 4 [intelligence] + 3 [assume swordmage warding] + 2 [leather]
Fortitude Defense: 12 = 10 + 2 [constitution]
Reflex Defense: 14 = 10 + 4 [intelligence]
Will Defense: 14 = 10 + 1 [Eladrin] + 2 [swordmage] + 1 [wisdom]

Hit Points: 29
Bloodied: 14
Surge Value: 7
Surges / Day: 10 [includes constitution modifier]

Size: Medium
Speed: 6 squares
Vision: Low-light

Skills:
Acrobatics: +1 = 1 [dexterity]
Arcana: +11 = 4 [intelligence] + 2 [Eladrin] + 5 [class training]
Athletics: +7 = 2 [strength] + 5 [class training]
Bluff: -1 = -1 [charisma]
Diplomacy: -1 = -1 [charisma]
Dungeoneering: +1 = 1 [wisdom]
Endurance: +7 = 2 [constitution] + 5 [class training]
Heal: +1 = 1 [wisdom]
History: +6 = 4 [intelligence] + 2 [Eladrin]
Insight: +6 = 1 [wisdom] + 5 [class training]
Intimidate: -1 = -1 [charisma]
Nature: +1 = 1 [wisdom]
Perception: +6 = 1 [wisdom] + 5 [eladrin education]
Religion: +4 = 4 [intelligence]
Stealth: +1 = 1 [dexterity]
Streetwise: -1 = -1 [charisma]
Thievery: +1 = 1 [dexterity]

Basic Attacks
Unarmed Melee: +2 vs AC [+2 strength] damage 1d4+2 [strength]
Dagger: +7 vs AC [+4 intelligence] [+3 proficiency] damage 1d4+4 [intelligence] range 5/10 (Light blade) usable off-hand light throwable
Thrown: +4 vs AC [+1 dexterity] [+3 proficient] damage 1d4+1 [dexterity]
Javelins: +6 vs AC [+4 intelligence] [+2 proficiency] damage 1d6+4 [intelligence] range 10/20 (Spear) Heavy throwable, Thrown: Same as melee
Longsword: +7 vs AC [+4 intelligence] [+3 proficiency] damage 1d8+4 [intelligence] (Heavy blade) versatile

At-Will:
Aegis of Shielding [Swordmage Feature]✦ Arcane
You create an arcane link between you and an enemy, allowing you to blunt its attacks against your allies.
Minor Action Close burst 2
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
If your marked target makes an attack that doesn’t include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 5 + your Constitution modifier.

Booming Blade [FRPG; Level 1] ✦ Arcane, Thunder, Weapon
A field of sound punishes your enemy, and the sound becomes louder if your enemy tries to escape.
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage, and if the target is adjacent to you at the start of its turn and moves away, it takes 1d6 + 2 thunder damage.

Lightning Lure [FRPG; Level 1] ✦ Arcane, Implement, Lightning
You lasso your foe with a leash of lightning and pull it into range of your blade.
Standard Action Ranged 3
Target: One creature
Attack: +4 vs. Fortitude
Hit: 1d6 + 4 lightning damage, and you pull the target to the nearest unoccupied space adjacent to you.
Special: If you cannot pull the target to an adjacent square, this power fails and deals no damage

Encounter Powers:
Fey Step [Eladrin] ✦ Teleportation
With a step, you vanish from one place and appear in another.
Move Action Personal
Effect: Teleport up to 5 squares

Lightning Clash [FRPG; Level 1] ✦ Arcane, Lightning, Weapon
As your blade strikes home, a sizzling bolt of lightning leaps from your reeling foe to strike down its nearby ally.
Standard Action Melee weapon
Primary Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage. Make a secondary attack.
Secondary Target: One creature within 5 squares of the primary target
Secondary Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier lightning damage.

Daily Powers:
Whirling Blade [FRPG; Level 1] ✦ Arcane, Weapon
You spin and suddenly hurl your sword. Your blade spins in the air, seeking an enemy to slash with mortal determination.
Standard Action Ranged 5
Requirement: You must throw your melee weapon at the target.
Target: One creature
Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier damage, and your weapon returns to your hand.
Miss: Repeat the attack against a second target within 5 squares of the first. If you miss, repeat the attack against a third target within 5 squares of the second. If you miss again, repeat the attack against a fourth target within 5 squares of the third. Your weapon then returns to your
hand.

Feats:
• Intelligent Blademaster [FRPG] You can use your Intelligence modifier instead of your Strength modifier when making a basic attack with a melee weapon.

Race features:
• +2 Dexterity, +2 Intelligence
• +2 Arcana, +2 History
• Eladrin Education
• Eladrin Will (+1 on will defense, +5 vs charms)
• Fey Origin
• Trance
• Fey Step

Class Features:
• This swordmage chose the Aegis of Shielding.
• Swordbond
• Swordmage Warding [+3 on AC assumes blade in one hand, other hand free; wielding a blade without the other hand free gives +1 on AC]


Equipment:

Weapons
Dagger [1 gp - 1 lb]
• Javelins x3 [15 gp - 6 lb]
• Longsword [15 gp - 4 lb]

Armor
• Leather [25 gp - 15 lb]

Adventuring gear
• Backpack [2 gp - 2 lb]
• Bedroll [0 gp - 5 lb]
• Flint and steel [1 gp - ]
• Pouch (belt) x1 [1 gp - 1 lb]
• Rations x10 [5 gp - 10 lb]
• Rope (50', hempen) [1 gp - 10 lb]
• Sunrods x2 [4 gp - 2 lb]
• Waterskins x1 [1 gp - 4 lb]

GP: 20
SP: 9

Load: 60 lb

Height: 5' 9"
Weight: 145 lb

2 comentários:

Anônimo disse...

Valores de Atributos corrigidos:
Str 10, Con 14, Dex 15, Int 10, Wis 14, Cha 08.
Isso altera os ataques básicos baseados em Dex e a Iniciativa.

Unknown disse...

Bacana o personagem... boa sorte na campanha!

Heh, considere-se adicionado a outro meme: você tem um blog maneiro :)

Veja mais detalhes em http://luminusrpg.blogspot.com

E.